Planet data is a json object, usually embedded into a solar system file.
Valid attributes:
Basic info, e.g. position:
xpos
: integer, X position of the planet
ypos
: integer, Y position of the planet
zpos
: integer, Z position of the planet
yaw
: integer, yaw of the planet
pitch
: integer, pitch of the planet
roll
: integer, roll of the planet
scale
: integer, size of the planet
Visual info, e.g. texture:
texture_id
: string, the name of a texture file located in ../assets/cosmos/textures/
(file extension is not needed)
glowing
: boolean, whether the planet is glowing
Glowing data
If glowing is true the following info is required:
core_color
: dictionary, needs “r”, “g” and “b” keys with integer values from 0 to 255
bloom_color
: dictionary, needs “r”, “g” and “b” keys with integer values from 0 to 255
The core color controls the inner color of the glowing object. Most stars use 255 for everything.
The bloom color represents the outer bloom color. A black hole uses 0, 0, 0 for core and 255, 255, 255 for bloom.
layer
: integer, controls how detailed the planets glow is. 64 is recommended
ringed
: boolean, controls whether the planet has rings
Ringed data
If ringed is true the following info is required:
"ring_data"
: dictionary, contains unlimited ring objects specified with string names
e.g.
"ring_data": {
"ring1_": {ringdata},
"ring2_": {ringdata}
}
A ring data dictionary must have the following:
"texture_id"
: string, the name of a texture file located in ../assets/cosmos/textures/
(file extension is not needed)
"radius"
: integer, radius from centre of planet. Required for distance calculations
"scale_radius"
: integer, todo: figure this out
"flip_y"
: boolean, see more info below
"flip_x"
: boolean, see more info below
"flip_z"
: boolean, see more info below
// since rings can be tilted. logic for it has been added.
use the best suited logic.
flip_y: it is used for flat rings as in for saturn in thhe mod. flip_x flip_z
// flip the axis which you think the ring faces the most. so multiple flips can be done as well // for genral data uranus rings are flipped to x
//radius indicates radius from centre of main object. this is required for distance calculation but can be played with // scale radius indicates the size of rings individually not planetR+(scaleradius)
attached_dimension_id
: string, the dimension the planet will teleport you to
skybox_data
: JSON object, see skybox data